

Let's pencil in "be the pirates' bitch" for the 13th, shall we?The game is held together with a fairly archaic interface in which you simply click on a 2D representation of your ship and find yourself in respective locales. It looks like you're clearing your schedule for the next few months. Lucky for you, they have no desire to kill you, perhaps making your services somewhat available. Upon your return, you are humbled to find pirates have taken control, and really don't have any intent on giving your ship back any time soon. Shortly thereafter, you find yourself lured out by a distress call, only to find it's a ploy to draw you away from your massive family freighter. The game begins with a wonderful pre-rendered video which details the time that transpired between the story's present day and original game. The graphics couldn't save the inconsistent storyline and ridiculous controls.Enter 2003, and a second attempt is born.


The attempt was mediocre at best, and left players desiring more. Back in 2001 the team at Massive Development set out to create a fun, underwater sea adventure (no, this isn't a plug for The Little Mermaid) in which players could duke it out against sea pirates beneath the murky depths of the ocean.
